- Download Interrupted Read Timed Out Android Studio Mac Download
- Download Interrupted Read Timed Out Android Studio Mac Version
- Android Studio Read Timeout
Terms and Conditions This is the Android Software Development Kit License Agreement 1. How to download google drive video to mac. Introduction 1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. We LOVE to help with any issues or bug you have! Questions: If you have questions about how to use Realm, please ask on SO - we monitor the Realm tag. Feature Request: Just fill in the first two sections below. Bugs: To help you as fast as possible with an issue or bug please describe your issue and the steps you have taken to reproduce it in as many details as possible.
-->Visual Studio includes an Android SDK Manager that you useto download Android SDK tools, platforms, and other components that youneed for developing Xamarin.Android apps.
Overview
This guide explains how to use the Xamarin Android SDK Manager inVisual Studio and Visual Studio for Mac.
Note
This guide applies to Visual Studio 2019, Visual Studio 2017, and Visual Studio for Mac.
The Xamarin Android SDK Manager (installed as part of the Mobiledevelopment with .NET workload) helps you download the latest Androidcomponents that you need for developing your Xamarin.Android app. Itreplaces Google's standalone SDK Manager, which has been deprecated.
Requirements
To use the Xamarin Android SDK Manager, you will need the following:
- Visual Studio 2019 Community, Professional, or Enterprise.
- OR Visual Studio 2017 (Community, Professional, or Enterprise edition). VisualStudio 2017 version 15.7 or later is required.
- Visual Studio Tools for Xamarin version 4.10.0 or later(installed as part of the Mobile development with .NET workload).
The Xamarin Android SDK Manager also requires the Java Development Kit(which is automatically installed with Xamarin.Android). There areseveral JDK alternatives to choose from:
- By default, Xamarin.Android usesJDK 8,which is required if you are developing for API level 24 or greater(JDK 8 also supports API levels earlier than 24).
- You can continue to use JDK 7if you are developing specifically for API level 23 or earlier.
- If you are using Visual Studio 15.8 Preview 5 or later, you can tryusing Microsoft's Mobile OpenJDK Distributionrather than JDK 8.
SDK Manager
To start the SDK Manager in Visual Studio, click Tools > Android >Android SDK Manager:
The Android SDK Manager opens in the Android SDKs andTools screen. This screen has two tabs – Platforms andTools:
The Android SDKs and Tools screen is described in more detail inthe following sections.
Android SDK location
The Android SDK location is configured at the top of the Android SDKsand Tools screen, as seen in the previous screenshot. This location mustbe configured correctly before the Platforms and Tools tabswill function properly. You may need to set the location of the AndroidSDK for one or more of the following reasons:
- The Android SDK Manager was unable to locate the Android SDK.
- You have installed the Android SDK in a alternate (non-default) location.
To set the location of the Android SDK, click the ellipsis (…)button to the far right of Android SDK Location. This opens theBrowse For Folder dialog to use for navigating to the location ofthe Android SDK. In the following screenshot, the Android SDK underProgram Files (x86)Android is being selected:
When you click OK, the SDK Manager will manage the Android SDK thatis installed at the selected location.
Tools tab
The Tools tab displays a list of tools and extras. Use this tabto install the Android SDK tools, platform tools, and build tools.Also, you can install the Android Emulator, the low-level debugger(LLDB), the NDK, HAXM acceleration, and Google Play libraries.
For example, to download the Google Android Emulator package, click thecheck mark next to Android Emulator and click the Apply Changesbutton:
A dialog may be shown with the message, The following package requiresthat you accept its license terms before installing:
Click Accept if you accept the Terms and Conditions. At the bottomof the window, a progress bar indicates download and installationprogress. After the installation completes, the Tools tab will showthat the selected tools and extras were installed.
Platforms tab
The Platforms tab displays a list of platform SDK versions alongwith other resources (like system images) for each platform:
This screen lists the Android version (such as Android 8.0), thecode name (Oreo), the API level (such as 26), and the sizes ofthe components for that platform (such as 1 GB). You use thePlatforms tab to install components for the Android API level thatyou want to target. For more information about Android versions and APIlevels, seeUnderstanding Android API Levels.
When all components of a platform are installed, a checkmark appears nextto the platform name. If not all components of a platform areinstalled, the box for that platform is filled.You can expand a platform to see its components (and which componentsare installed) by clicking the + box to the left of the platform.Click - to unexpand the component listing for a platform.
To add another platform to the SDK, click the box next to the platformuntil the checkmark appears to install all of its components, thenclick Apply Changes:
To install only specific components, click the box next to the platformonce. You can then select any individual components that you need:
Notice that the number of components to install appears next to theApply Changes button. After you click the Apply Changes button,you will see the License Acceptance screen as shown earlier.Click Accept if you accept the Terms and Conditions. You may seethis dialog more than one time when there are multiple components toinstall. At the bottom of the window, a progress bar will indicatedownload and installation progress. When the download and installationprocess completes (this can take many minutes, depending on how manycomponents need to be downloaded), the added components are marked witha checkmark and listed as Installed.
Repository selection
By default, the Android SDK Manager downloads platform components andtools from a Microsoft-managed repository. If you need access toexperimental alpha/beta platforms and tools that are not yet availablein the Microsoft repository, you can switch the SDK Manager to useGoogle's repository. To make this switch, click the gear icon in thelower right-hand corner and select Repository > Google(Unsupported):
When the Google repository is selected, additional packages may appearin the Platforms tab that were not available previously. (In theabove screenshot, Android SDK Platform 28 was added by switching tothe Google repository.) Keep in mind that use of the Google repositoryis unsupported and is therefore not recommended for everydaydevelopment.
To switch back to the supported repository of platforms and tools,click Microsoft (Recommended). This restores the list of packagesand tools to the default selection.
Requirements
To use the Xamarin Android SDK Manager, you will need the following:
- Visual Studio for Mac 7.5 (or later).
The Xamarin Android SDK Manager also requires the Java Development Kit(which is automatically installed with Xamarin.Android). There areseveral JDK alternatives to choose from:
- By default, Xamarin.Android usesJDK 8,which is required if you are developing for API level 24 or greater(JDK 8 also supports API levels earlier than 24). Install node js for windows 10.
- You can continue to use JDK 7if you are developing specifically for API level 23 or earlier.
- If you are using Visual Studio for Mac 7.7 or later, you can tryusing Microsoft's Mobile OpenJDK Distributionrather than JDK 8.
Important
Xamarin.Android does not support JDK 9.
Download Interrupted Read Timed Out Android Studio Mac Download
SDK Manager
To start the SDK Manager in Visual Studio for Mac, click Tools > SDK Manager:
The Android SDK Manager opens in the Preferences window, whichcontains three tabs, Platforms, Tools, and Locations:
The tabs of the Android SDK Manager are described in thefollowing sections.
Locations tab
The Locations tab has three settings for configuring the locationsof the Android SDK, Android NDK, and the Java SDK (JDK). Theselocations must be configured correctly before the Platforms andTools tabs will function properly.
When the SDK Manager starts, it automatically determines the path foreach installed package and indicates that it was Found by placing agreen checkmark icon next to the path:
Click the Reset to Defaults button to cause the SDK Manager to lookfor the SDK, NDK, and JDK at their default locations.
Typically, you use the Locations tab to modify the location of theAndroid SDK and/or the Java JDK. You do not need to install the NDK todevelop Xamarin.Android apps – the NDK is used only when you needto develop parts of your app using native-code languages such as C andC++.
Tools tab
The Tools tab displays a list of tools and extras. Use this tabto install the Android SDK tools, platform tools, and build tools.Also, you can install the Android Emulator, the low-level debugger(LLDB), the NDK, HAXM acceleration, and Google Play libraries.
For example, to download the Google Android Emulator package, click thecheck mark next to Android Emulator and click the Apply Changesbutton:
Download Interrupted Read Timed Out Android Studio Mac Version
A dialog may be shown with the message, The following package requiresthat you accept its license terms before installing:
Click Accept if you accept the Terms and Conditions. At the bottomof the window, a progress bar indicates download and installationprogress. After the installation completes, the Tools tab will showthat the selected tools and extras were installed.
Platforms tab
The Platforms tab displays a list of platform SDK versions alongwith other resources (like system images) for each platform:
This screen lists the Android version (such as Android 8.1), thecode name (Oreo), the API level (such as 27), and the sizes ofthe components for that platform (such as 1 GB). You use thePlatforms tab to install components for the Android API level thatyou want to target. For more information about Android versions and APIlevels, see Understanding Android API Levels.
When all components of a platform are installed, a checkmark appears nextto the platform name. If not all components of a platform areinstalled, the box for that platform is filled.You can expand a platform to see its components (and which componentsare installed) by clicking the arrow to the left of the platform.Click down arrow to unexpand the component listing for a platform.
To add another platform to the SDK, click the box next to the platformuntil the checkmark appears to install all of its components, thenclick Apply Changes:
To install only some components, click the box next to the platformonce. You can then select any individual components that you need:
Notice that the number of components to install appears next to theApply Changes button. After you click the Apply Changes button,you will see the License Acceptance screen as shown earlier.Click Accept if you accept the Terms and Conditions. You may seethis dialog more than one time when there are multiple components toinstall. At the bottom of the window, a progress bar will indicatedownload and installation progress. When the download and installationprocess completes (this can take many minutes, depending on how manycomponents need to be downloaded), the added components are marked witha checkmark and listed as Installed.
Repository selection
By default, the Android SDK Manager downloads platform components andtools from a Microsoft-managed repository. If you need access toexperimental alpha/beta platforms and tools that are not yet availablein the Microsoft repository, you can switch the SDK Manager to useGoogle's repository. To make this switch, click the gear icon in thelower right-hand corner and select Repository > Google(Unsupported):
When the Google repository is selected, additional packages may appearin the Platforms tab that were not available previously. (In theabove screenshot, Android SDK Platform 28 was added by switching tothe Google repository.) Keep in mind that use of the Google repository isunsupported and is therefore not recommended for everyday development.
To switch back to the supported repository of platforms and tools,click Microsoft (Recommended). This restores the list of packagesand tools to the default selection.
Summary
This guide explained how to install and use the Xamarin Android SDKManager tool in Visual Studio and Visual Studio for Mac.
Related Links
Google today launched Android Studio 4.1, the latest version of its integrated development environment (IDE). Android Studio 4.1 is supposed to address “common editing, debugging, and optimization use cases.” Version 4.1 includes easier implementation of on-device TensorFlow Lite models, the ability to run Android Emulator directly in the IDE, and support for foldable form factors. There’s also a new Database Inspector for querying your app’s database, support for navigating projects that use Dagger for dependency injection, and updates to Apply Changes for faster builds. Additionally, Android Studio 4.1 fixes 2,370 bugs and closes 275 public issues.
Android is a massive platform with over 2.5 billion monthly active devices. While developers can use other IDEs to build on Android, the latest features arrive first in Android Studio. You can now download Android Studio 4.1 for Windows, Mac, and Linux directly from developer.android.com/studio. If you are already using Android Studio, you can get the latest version in the navigation menu (Help => Check for Update on Windows/Linux and Android Studio => Check for Updates on OS X).
Android Studio 4.1 comes a month after Google launched Android 11. While version “4.1” indicates this a minor release (Google released Android Studio 4.0 in May), it’s important for anyone who builds apps and games for Android. Below are the new Android Studio 4.1 features broken down by category: design, develop, build, and optimize (full release notes).
Android Studio 4.1 design features
Android Studio templates in the create New Project dialog now use Material Design Components (MDC). The templates also now conform to updated guidance for themes and styles by default:
- MDC: Projects depend on
com.google.android.material:material
inbuild.gradle
. Base app themes useTheme.MaterialComponents.*
parents and override updated MDC color and “on” attributes. - Color resources: Color resources in colors.xml use literal names (for example, purple_500 instead of
colorPrimary
). - Theme resources: Theme resources are in themes.xml (instead of styles.xml) and use Theme. names.
- Dark theme: Base application themes use DayNight parents and are split between res/values and res/values-night.
- Theme attributes: Color resources are referenced as theme attributes (for example, ?attr/colorPrimary) in layouts and styles to avoid hard-coded colors.
Android Studio 4.1 develop features
- Database Inspector: Inspect, query, and modify your app’s databases. To get started, deploy your app to a device running API level 26 or higher and select View > Tool Windows > Database Inspector from the menu bar. Whether your app uses the Jetpack Room library or the Android platform version of SQLite directly, you can now inspect databases and tables in your running app or run custom queries. Because Android Studio maintains a live connection while you’re inspecting your app, you can also modify values using the Database Inspector and see those changes in your running app. If you use the Room persistence library, Android Studio also places run buttons next to each query in the code editor to help you quickly run queries you define in your @Query annotations.
- Run Android Emulator directly in Android Studio: Use this feature to conserve screen real estate, to navigate quickly between the emulator and the editor window using hotkeys, and to organize your IDE and emulator workflow in a single application window. You can manage snapshots and common emulator actions like rotating and taking screenshots from within Studio, but access to the full set of options still requires running the stable emulator. You can opt-in to use this feature by going to File => Settings => Tools => Emulator => Launch in Tool Window.
- Dagger Navigation Support: Navigate between your Dagger-related code via new gutter actions and the Find Usages window. For example, clicking on the gutter action next to a method that consumes a given type navigates you to the provider of that type. Conversely, clicking on the gutter action navigates you to where a type is used as a dependency.
- Use TensorFlow Lite models: Similar to view binding, Android Studio generates easy-to-use classes so you can run your machine learning model with less code and better type safety. The current implementation of ML Model Binding supports image classification and style transfer models, provided they are enhanced with metadata. To see the details for an imported model and get instructions on how to use it in your app, double-click the .tflite model file in your project to open the model viewer page.
Android Studio 4.1 build features
- Android Emulator — Foldable Hinge Support: With Android emulator 30.0.26 and above, you can configure foldable devices with a variety of fold designs and configurations. When a foldable device is configured, the emulator will publish hinge angle sensor updates and posture changes, so you can test how your app responds to these form factors.
- Apply Changes updates: For devices running Android 11 or higher, you can deploy and persist changes on a device without installing the application. After an initial deploy, subsequent deploys to Android 11 devices using either Apply Code Changes or Apply Changes and Restart Activity are now significantly faster. Also, now if you add a method, you can deploy those changes to a running app by clicking either Apply Code Changes or Apply Changes and Restart Activity.
- Export C/C++ dependencies from AARs: Android Gradle Plugin 4.0 added the ability to import Prefab packages in AAR dependencies. This feature now supports sharing native libraries as well. AGP version 4.1 enables exporting libraries from your external native build in an AAR for an Android Library project.
- Symbolication for native crash reports: When a crash or ANR occurs in native code, the system produces a stack trace, which is a snapshot of the sequence of nested functions called in your program up to the moment it crashed. These snapshots can help you to identify and fix any problems in the source, but they must first be symbolicated to translate the machine addresses back into human-readable function names. If your app or game is developed using native code, like C++, you can now upload debug symbols files to the Play Console for each version of your app. The Play Console uses these debug symbols files to symbolicate your app’s stack traces, making it easier to analyze crashes and ANRs.
Android Studio 4.1 optimize features
- System Trace UI improvements: System Trace, an optimization tool that gives you a real-time look at how your app is using system resources, has been overhauled. It features a box selection mode, a new analysis tab, and more frame rendering data.
- Standalone profilers: It’s now possible to access the Android Studio Profilers in a separate window from the primary Android Studio window. This is useful when optimizing Android games built with other tools like Unity or Visual Studio.
- Native Memory Profiler: The Android Studio Memory Profiler now includes a Native Memory Profiler for apps deployed to physical devices running Android 10 or later. The Native Memory Profiler tracks allocations/deallocations of objects in native code for a specific time period and provides information about total allocations and remaining system heap size.
![Android Android](/uploads/1/3/3/2/133272368/363642124.jpg)
Android Studio Read Timeout
You can't solo security COVID-19 game security report: Learn the latest attack trends in gaming. Access here